After implementing a CMS layer over my game's database, I noticed a great increase in lagginess. Here's what the problem turned out to be, and how I solved it.
Excerpt Wow, it's been a while since I've reported in, hasn't it? Catching up I've been busy with a lot of things, but the most relevant to this blog is the implementation of a CMS layer over my game Mnemosyne's database. The evolution of the…
Read more... Posted August 24, 2023
3378 words
Estimated reading time: 17 minutes
A collection of tips, tools, and tricks I've used lately to try to become a more productive and organized person overall.
Excerpt In the spirit of April Cool's Day, I'm trying something new.
This is not the usual topic I'd write about here (e.g., games or gamedev), but one that is only tangentially related: organization. The Problem For most of my life I've been an…
Read more... Posted April 01, 2023
1158 words
Estimated reading time: 4 minutes
The second of a list of Early Access CRPGs I found to be enjoyable from the past couple of years. The Iron Oath, the "turn-based tactical RPG where the fate of your mercenary company rests on your decisions". Worth playing in 2023 if you haven't already!
Excerpt The Iron Oath starts with a story of companionship and betrayal, before opening up into a world wracked by a cosmic scourge. This combination of deep lore and personal narrative sold me on the game, as well as its promise of hardcore…
Read more... Posted January 12, 2023
1407 words
Estimated reading time: 5 minutes
The first of a list of Early Access CRPGs I found to be enjoyable from the past couple of years. Death Trash, the "post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns". Worth playing in 2023 if you haven't already!
Excerpt Death Trash launches you directly into a post-apocalyptic meat-filled, mutated hellscape. Equal parts Cronenberg biohorror and wasteland punk, the art direction and lore absolutely sold the game for me before it even hit EA. Early Access…
Read more... Posted December 26, 2022
1135 words
Estimated reading time: 4 minutes
After a year of jamming and experimenting, the work continues.
Excerpt 2022: The Year of Spinning Wheels Hey there gamers and game developers! It's been a while, huh? Sorry for the radio silence over the last year, we've been busy learning and experimenting with new game development tools and techniques. The…
Read more... Posted December 09, 2022
302 words
Estimated reading time: 1 minute
How to bypass a tricky lack of types when using the Mithril JS framework and ConstructUI component library.
Excerpt In case you hit this page due to a Google search for this error: JSX element class does not support attributes because it does not have a __tsx_attrs property. Feel free to just head to this section on the solution. If you want further…
Read more... Posted June 14, 2022
889 words
Estimated reading time: 4 minutes
A collection of some of the most influential gamedev and game design articles we came across in 2021
Excerpt As 2021 drew to a close without a single substantial blog post, I felt it pertinent to collate a series of articles that have been most influential this year on my development of Mnemosyne and other games. In fact, I hope that software…
Read more... Posted January 01, 2022
816 words
Estimated reading time: 3 minutes