<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Muscarian Games Development Feed]]></title><description><![CDATA[A collection of insights on game development, focusing on TypeScript and NodeJS with occasional excursions into Godot, RPG Maker, Unity, or Pico-8]]></description><link>https://www.muscarian.com</link><generator>GatsbyJS</generator><lastBuildDate>Sun, 15 Dec 2024 04:07:31 GMT</lastBuildDate><item><title><![CDATA[Introductions]]></title><description><![CDATA[Hello and welcome to my web portal!]]></description><link>https://www.muscarian.com/blog/hello-world/</link><guid isPermaLink="false">https://www.muscarian.com/blog/hello-world/</guid><pubDate>Tue, 19 Oct 2021 00:00:00 GMT</pubDate></item><item><title><![CDATA[2021 Game Design & Development Reading List]]></title><description><![CDATA[A collection of some of the most influential gamedev and game design articles we came across in 2021]]></description><link>https://www.muscarian.com/blog/reading-list-2021/</link><guid isPermaLink="false">https://www.muscarian.com/blog/reading-list-2021/</guid><pubDate>Sat, 01 Jan 2022 00:00:00 GMT</pubDate></item><item><title><![CDATA[Creating components with MithrilJS, Construct-UI, and TSX]]></title><description><![CDATA[How to bypass a tricky lack of types when using the Mithril JS framework and ConstructUI component library.]]></description><link>https://www.muscarian.com/blog/using-tsx-with-mithril-and-construct-ui/</link><guid isPermaLink="false">https://www.muscarian.com/blog/using-tsx-with-mithril-and-construct-ui/</guid><pubDate>Tue, 14 Jun 2022 00:00:00 GMT</pubDate></item><item><title><![CDATA[Year in Review 2022]]></title><description><![CDATA[After a year of jamming and experimenting, the work continues.]]></description><link>https://www.muscarian.com/blog/year-in-review-2022/</link><guid isPermaLink="false">https://www.muscarian.com/blog/year-in-review-2022/</guid><pubDate>Fri, 09 Dec 2022 00:00:00 GMT</pubDate></item><item><title><![CDATA[Early Access RPGs I Found Worthwhile: Death Trash]]></title><description><![CDATA[The first of a list of Early Access CRPGs I found to be enjoyable from the past couple of years. Death Trash, the "post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns". Worth playing in 2023 if you haven't already!]]></description><link>https://www.muscarian.com/blog/worthwhile-early-access-rpgs-death-trash/</link><guid isPermaLink="false">https://www.muscarian.com/blog/worthwhile-early-access-rpgs-death-trash/</guid><pubDate>Mon, 26 Dec 2022 00:00:00 GMT</pubDate></item><item><title><![CDATA[Early Access RPGs I Found Worthwhile: The Iron Oath]]></title><description><![CDATA[The second of a list of Early Access CRPGs I found to be enjoyable from the past couple of years. The Iron Oath, the "turn-based tactical RPG where the fate of your mercenary company rests on your decisions". Worth playing in 2023 if you haven't already!]]></description><link>https://www.muscarian.com/blog/worthwhile-early-access-rpgs-iron-oath/</link><guid isPermaLink="false">https://www.muscarian.com/blog/worthwhile-early-access-rpgs-iron-oath/</guid><pubDate>Thu, 12 Jan 2023 00:00:00 GMT</pubDate></item><item><title><![CDATA[Some Organizational Habits I've Attempted]]></title><description><![CDATA[A collection of tips, tools, and tricks I've used lately to try to become a more productive and organized person overall.]]></description><link>https://www.muscarian.com/blog/organizational-habits-2023/</link><guid isPermaLink="false">https://www.muscarian.com/blog/organizational-habits-2023/</guid><pubDate>Sat, 01 Apr 2023 00:00:00 GMT</pubDate></item><item><title><![CDATA[Inter-process Communication in Node.js to speed up saving MMO characters: a case study]]></title><description><![CDATA[After implementing a CMS layer over my game's database, I noticed a great increase in lagginess. Here's what the problem turned out to be, and how I solved it.]]></description><link>https://www.muscarian.com/blog/ipc-for-mmo-and-cms/</link><guid isPermaLink="false">https://www.muscarian.com/blog/ipc-for-mmo-and-cms/</guid><pubDate>Thu, 24 Aug 2023 00:00:00 GMT</pubDate></item><item><title><![CDATA[Talking with Jeff]]></title><description><![CDATA[Announcing a conversation with Jeff Lunt, game developer and host of The Wilderness and the Wellspring podcast.]]></description><link>https://www.muscarian.com/blog/talking-with-jeff/</link><guid isPermaLink="false">https://www.muscarian.com/blog/talking-with-jeff/</guid><pubDate>Sat, 14 Dec 2024 00:00:00 GMT</pubDate></item></channel></rss>