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  • Early Access RPGs I Found Worthwhile: The Iron Oath

    The second of a list of Early Access CRPGs I found to be enjoyable from the past couple of years. The Iron Oath, the "turn-based tactical RPG where the fate of your mercenary company rests on your decisions". Worth playing in 2023 if you haven't already!

    Excerpt

    The Iron Oath starts with a story of companionship and betrayal, before opening up into a world wracked by a cosmic scourge. This combination of deep lore and personal narrative sold me on the game, as well as its promise of hardcore…

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    Posted January 12, 2023

    1407 words

    Estimated reading time: 6 minutes

  • Early Access RPGs I Found Worthwhile: Death Trash

    The first of a list of Early Access CRPGs I found to be enjoyable from the past couple of years. Death Trash, the "post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns". Worth playing in 2023 if you haven't already!

    Excerpt

    Death Trash launches you directly into a post-apocalyptic meat-filled, mutated hellscape. Equal parts Cronenberg biohorror and wasteland punk, the art direction and lore absolutely sold the game for me before it even hit EA. Early Access…

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    Posted December 26, 2022

    1135 words

    Estimated reading time: 5 minutes

  • Year in Review 2022

    After a year of jamming and experimenting, the work continues.

    Excerpt

    2022: The Year of Spinning Wheels Hey there gamers and game developers! It's been a while, huh? Sorry for the radio silence over the last year, we've been busy learning and experimenting with new game development tools and techniques. The…

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    Posted December 09, 2022

    302 words

    Estimated reading time: 1 minute

  • Creating components with MithrilJS, Construct-UI, and TSX

    How to bypass a tricky lack of types when using the Mithril JS framework and ConstructUI component library.

    Excerpt

    In case you hit this page due to a Google search for this error: JSX element class does not support attributes because it does not have a __tsx_attrs property. Feel free to just head to this section on the solution. If you want further…

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    Posted June 14, 2022

    889 words

    Estimated reading time: 5 minutes

  • 2021 Game Design & Development Reading List

    A collection of some of the most influential gamedev and game design articles we came across in 2021

    Excerpt

    As 2021 drew to a close without a single substantial blog post, I felt it pertinent to collate a series of articles that have been most influential this year on my development of Mnemosyne and other games. In fact, I hope that software…

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    Posted January 01, 2022

    816 words

    Estimated reading time: 4 minutes