About Muscarian Softworks

Muscarian Softworks is a studio specializing in microgames, immersive web experiences, and tools to create them. Founded in 2018, the studio has released several games, including "Myelin: Escape the Spire," a procedurally generated mazelike MUD, and "Dissimilate II," a rhythm puzzler.

a pixelated cityscape with mushroom towers and a dirigible

The studio also has several unreleased games in development, such as "Mnemosyne," most aptly described as "a multiplayer web-based portal to a post-post-apocalyptic crystalline fungal hell-zone", and several untitled concepts.

Muscarian Softworks is currently operated by a solo developer/designer, with occasional consulting and commission work from other talented individuals. Our goal is to create unique, meaningful games and immersive experiences while also experimenting with new technologies and engaging with or creating cozy, niche communities.

The blog features posts offering insight into the creative process and development of the studio's games and projects. These posts cover a wide range of topics including behind-the-scenes development stories, challenges faced during production, and musings on the role of games as art. The blog also includes updates on the progress of current projects and any future plans for the studio.

It is said that the name "Muscarian Softworks" was inspired by an ancient legend of a powerful and mysterious fungus. The fungus was said to have the ability to control the minds of its host and bend them to its will.

Allegedly, the founder of Muscarian Softworks was on a journey to create the ultimate immersive gaming experience. As he traveled through the forests and mountains in search of inspiration, he stumbled upon the legend of the fungus. He was immediately drawn to the its mysterious and powerful abilities, and decided to name his studio after it.

The word "softworks" was added to the name to reflect the studio's focus on creating immersive and nuanced gaming experiences, as opposed to more traditional, hard-hitting games. Together, "Muscarian" and "Softworks" came to represent the studio's commitment to creating unique and captivating gaming experiences that bend the minds of players.

That, and it sounded cool at the time.